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Lothyde

91 Audio Reviews

31 w/ Responses

I like the ambiance you create in the beginning. The chord progression is very nice, the melody too, but could use less repetition.
Your bass frequency is too high, I would push down an octave and add saturation.
I don't like the kick sample you used.
Your sounds are too wet (too much reverb/delay?).
Almost all your sounds have no high end so the hi hat is very loud and out of place.
I believe the song is lacking stereo, it's mostly in mono, but that could just be me.
Mixing and sound design is very important to me, hence the low score. I hope my feedback was useful though. Good luck in your future projects !

Kysertron responds:

The bass is based on the top note of each chord (since the bottom note is always C). Also, there are two bass tracks. One is sidechained, and the other is offbeat (this one is stacked by an octave) to give a more upbeat feel for the song. Also, I don't saturate my basses.
Most of the sounds I used do not have reverbed (the only sounds that are reverbed are the bells and the pads at 1:49 and 3:12). I use a lot of reverb to signify space (that is one of the themes for this song).
I also noticed you mentioned most of the tracks are in mono. It is actually a mix of both. All of the bells and pads are stereo. Most sidechained tracks are between mono and stereo (except for sidechained pads, which are stereo).

I will take your feedback as advice though.

this song is missing vocals ( ͡° ͜ʖ ͡°)

How about changing the chords a little bit throughout the song? Gets kinda boring hearing the same chords over n over. It's not too bad tho, because the song is only 2 minutes.

3arthquake responds:

Yeah I agree. Still working on being more creative. Thanks for the feedback x)

It's a nice song, good sound design, and good samples. I got disappointed at the drop because it kept the same melody as the build up. Generally not a good idea to use your build up melody as the drop melody, some melodies are meant for build ups to create this rising intensity feeling and that something's about to come, if you use that in the drop it kind of ruins the feel, at least it did for me. The melodies are very nice but I think you should have some breaks on your melodies, you don't always need to have a note playing, it gets kind of annoying hearing the same sound and notes being played one after the other with no intervals.

I don't think this is progressive house at all.

The melodies are good but your kick is not hard enough. Your mix needs work, the drop doesn't sound like a drop, you didn't build up enough intensity. I think you could really use some sidechain too.
Good luck on future projects.

This sounds really good. Just hoped the drop was more intense.
Amazing work anyways :)

Narem38 responds:

Thank youuu! 🙏🏻😄

You got my hopes up the first 15 seconds, the melody and ambience was nice. You ruined everything at 0:15 with that big synth that's really out of place, loud, and not coherent with the first melody. At 0:30 sec you have 2 melodies going on at the same time that are in different key, and sound super bad at the same time. The drop is horribly compressed, so compressed that the build up sounds louder than the drop itself, you're probably triggering the default FL Limiter that's on the Master track of every project, and you're triggering it very hard, turn the volume on your stuff down. The song is a mess!
I recommend you learn basic music theory and basic mixing & mastering, plenty of free tutorials online for that.

Vortonox responds:

It's ok

I think the chords are too boring and repetitive. But the song structure is good, and some melodies are very catchy, so good job there.

EppuJoloZ responds:

Thanks for the feedback!

I don't think stuff made in Music Maker Jam has a place in Newgrounds.

I'm an aspiring music producer who refuses to be confined by genre boundaries.
I'm currently open for commissions.

Luís @Lothyde

Age 24, Male

Military, Music

Portugal

Joined on 9/15/19

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